
Publication



RPG
A Guided Tour of Final Fantasy XII's Rabanastre
Taking a walk through one of the best cities in JRPGs

RPG
What Makes a Good RPG Town?
Continuing my series on RPG towns by getting to the heart of the matter



RPG
Giving Real-Time with Pause a Fair Shake
Trying to find the good in my least favourite type of battle system

RPG
A Deep Dive into Dragon Quest XI's Interludes
How the game's midpoint character vignettes builds, then subverts expectations


RPG
Battle Systems, Abstractions, and the Limits of Plausibility
Or, does Ichiban really fight a giant squid?



RPG
Mass Effect and A Tale of Two Genres
How Mass Effect's mechanical genre clashes with its science fiction story


RPG
Big Swords for Bigger Problems
Part Three in a series on Final Fantasy VII Rebirth and legacy. Let's beat up some monsters.

Strategy
A Machine Gun Nest Around Every Corner
How hidden information in tactics RPGs enhances the drama of a war story

RPG
Cushions for Some, Miniature American Flags for Others
Part Two in a series on Final Fantasy VII Rebirth and legacy, this time featuring benches

RPG
Final Fantasy VII Rebirth and The Anxiety of Influence
How this sprawling game tackles the complicated legacy of the original FFVII