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Oligopoly Go!
The games industry has been consolidating since 2020. The data says it hasn’t even peaked yet

What do s&box’s issues (so far) tell us about launching platforms in 2026?
Also: the latest news, and the brand new GameDiscoverCo Show.


The Video Game Library Newsletter - Vol. #065
90 VIDEO GAME BOOKS that you need to know about!


Found in translation: the selfless legacy of Eien Ni Hen
For those who followed the English fantranslation efforts of Japanese RPGs since the very first days, back when the idea of playing localized versions of Final Fantasy V, Tales of Phantasia, Star Ocean and Seiken Densetsu III seemed too good to be true and teams like RPGE and DeJap were like wizards inhabiting a different plane of existence, this scene was n

A Free Game Engine Is Taking the Power Back
Godot costs nothing, answers to no shareholder and now powers nearly half the games at the world’s biggest game jam. But the games making real money still mostly run on Unity and Unreal, and console



Upcoming games inspired by Disco Elysium, plus some others
pirates, pigs, and sentient motorcycles




Thinking outside GTA VI’s collector’s box
Rockstar's $400 GTA VI collector's box skips the game. What it reveals about Take-Two's ambition, plus why Xbox is handing Halo to Activision

What are Steam Deck’s biggest 2026 hits - and top genres?
We go deep on the popular PC handheld. Also: the latest news & this week on Steam.

Panthalassa Treats the Interface as the World
On knowledge, navigation, and a Portuguese point-and-click in the tradition of Silver Case.


The reverse acquisition of Xbox
Microsoft bought Activision for $69 billion. Three years later, the publisher is taking over Halo and helping reshape how Xbox runs its studios.

How the Resident Evil movie stays on the rails
And its weird parallels with The Last of Us

BeamNG.drive - the biggest driving game hit nobody analyzes?
We’re going to right this wrong! Also: notable news & the GameDiscoverCo Show returns.





The art of Hiroaki Shioya, Sega’s Americana enthusiast
Among early Japanese RPG artists working from the mid ‘80s to the early ‘90s, it’s quite common to see a marked influence of Western sword and sorcery and pulp aesthetic, amid other influences that gave each one their own unique stylistic and thematic traits.


A New Era For The Journal - CEX Box #1
[Unboxing/Announcement] Launching paid subscriptions and a taste of what’s to come.

The next generation of video games research
Notes on data and research after talking to a former competitor

The one ‘game discovery by player age’ chart you need to see
We’re excited about this JPG, cos we’re weird. Also: lotsa news & this week on Steam.

Final Fantasy XIII is Flawed in Interesting Ways
I didn’t like it but can’t stop thinking about it

Fright Train: How WildArts Studio Turned Reloading a Gun Into the Core of Survival Horror
An interview-based breakdown of Fright Train's inventory, reload, and enemy-interaction systems, and how they generate tension without scripted scares.

Fallout 3 | Heading Back into the Capital Wasteland
Entry 01: Exploring one of the most influential games I’ve ever played!


Q&A With Eric Albers
One of the lead designers of “Mysterium” for the Game Boy talks early game design, Game Boy development, and passing on the opportunity to port SimCity to the PC!


Wall Street changes its mind on Roblox
It announced everything that’s to come, except revenue

Is the game biz sustainable for the average indie dev?
Two ways to approach the question. Also: game discovery news & this week’s Show.


When the Platform Goes Away, the Voices Don’t Have To
I originally shared this as a Substack Note, but after posting it there, on X, and on Bluesky, I kept thinking about it.


Area Man Learns to Design Strategy Games
When I began to design my own turn-based strategy (TBS) game Polemarch last fall, I had no idea where to start.



Forty Games Avoided GTA VI by Colliding With Each Other
The autumn I forecast has arrived. Here is the scorecard, and why the calendar was the wrong instrument all along.

Rain World Is Like Harsh Noise Music
[Indie Review] Piloting a humble Slugcat through the inhospitable lands of Rain World.

Why Xbox is rationing the cloud
iPhone Duo, Nintendo Direct's biggest announcement, and Xbox's decision to cap its cloud gaming service
When 1.0 goes nice: Yet Another Zombie Survivors edition
Also: oodles of news & this week’s biggies on Steam.

Tingus Goose: How a Rule-Less, Surreal Universe Became a Playable System
Brian explains how MasterTingus’s chaotic animation was reverse-engineered into a legible incremental game.
What I Remember About September 11
Every year, as September 11 approaches, I find myself thinking about where I was that day.

The unexpected revival of Korean RPGs, between new efforts, old classics and a Dumas tribute
Unbeknownst to most outside South Korea, the ‘90s saw the rise of a number of diverse and ambitious single-player PC RPG efforts from local developers, inspired by both contemporary Japanese titles, though often not the ones one would expect, and a number of Western design traits, mixed with some unique Korean flair.


The end of cheap compute
After Xbox initially built cloud gaming on the promise of abundance, AI is now changing the economics

A Few Changes
[Publication Update/Maintenance] I’m tired of not appearing on leaderboards and drive-by commentors, it’s time to remedy both.

Does your Steam demo CCU ‘predict’ your game’s success?
We’ve got data. Unsurprisingly. Also: lots of news & new GameDiscoverCo Show.