
First Time User Experience: The 60 Seconds That Decide If Your Player Stays.
The first 60 seconds in a game are the most critical experience for a player. Capturing their attention within this time is the difference between a good and bad game
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The first 60 seconds in a game are the most critical experience for a player. Capturing their attention within this time is the difference between a good and bad game

Valve finally announced Steam Machine prices this week and they’re facing backlash from the gaming community.

Shoot the ducks. Save the Princess. Mind blown.


You Weren't Watching Microdrama. The Audience Deciding Your Steam Launch Was.

[Retro Review] Reviewing Sonic The Hedgehog... in 8-Bit.




The Industry Spent Summer Fest Wishlisting Dads. An Australian Studio with 18mn YouTube subscriber is Building for the Ten-Year-Olds Whose Taste Is Hardening Right Now.

[List] Those levels, moments or areas in great games that make you think twice about giving it a replay.



[Modern Review] Patrick Gibson's Bond delivers the best game I've played in ages.


The China Multiplier, and the studios already winning while Western publishers monitor the market


I've never played anything quite like this...



Live service spent four years turning its own label into a warning. Cozy is on the same arc, four years behind.





421 million views on a pilot. $1.7 million on a Kickstarter (fourth biggest in comics history). Netflix and Amazon distribution in 240 countries. Disney’s most acclaimed showrunner of the last decade

[May the 4th Special Part 2] Knights of the Old Republic's enigmatic sequel.

Virtual Boy Catalog #002-003

Game Boy Catalog #007-008

Push-marketing just cost Sony a billion dollars at Bungie. Three other engines are running the games that actually launched in 2026. Here's how to tell which one your studio is on.

[List] There are many great Star Wars games of the late 90's and 2000's but which are the best?

Cheers for Zelda, Metroid, and Castlevania




[May the 4th Special] Reviewing one half of my favourite RPG ever made.

AI didn't create your studio's biggest problem. It's about to reveal it.



Dead as Disco’s zero-budget playbook, the Next Fest studios that took it further, and the three questions every indie founder needs to answer before launch day.





Disney isn’t buying Epic for Fortnite. It’s buying the operating system it’s already built on.
[Retro Review] A look back on the deeply flawed 007 Everything Or Nothing.




What to Automate Without Guilt, What to Augment Carefully, and What to Protect Regardless of the Cost Savings.



What communities actually punish when AI assets ship without disclosure



$92M before the discounts started, one third of sales from China, and four AI controversies that couldn’t stop $500M. Here's what the numbers actually prove.

[Every N64 FPS] The start of a new series and the birth of a classic trilogy.

Earnings for CD Projekt, Roblox, and Nazara tell us about where to look next

The pro-AI crowd coined it as an insult. The games industry is about to find out why that backfired.