
Building a "make my game musical" button
Creating custom tools to get my game to pop and lock to the beat
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Creating custom tools to get my game to pop and lock to the beat


What Amazon's Tomb Raider Gaffe Can Teach Indies About How NOT to Announce a Delay

Four Tests for Deciding Where Your Next Dev Month Goes

A field note on what "Roguelite Fatigue" says about genre saturation, product-market fit, and why a proven formula is not the same as a safe bet

[BONUS] Ready Check #13: The Launch Readiness Series

Ready Check #12: The Launch Readiness Series

Xbox's Brutal Layoffs Were the Entirely Predictable Endpoint of Microsoft's Many Strategic Missteps

Is there a secret map to success?

Ready Check #11: The Launch Readiness Series


Ready Check #10: The Launch Readiness Series

Morale swings in production are predictable and can be reasonably managed

How to analyze the situation, make a pragmatic decision and act on it if needed

Ready Check #8: The Launch Readiness Series

Ready Check #4: The Launch Readiness Series

Frame rate is almost exclusively a development process outcome

Mixtape's Press Problem: When Polish Becomes a Liability

Ready Check #2: The Launch Readiness Series

How Pizza Tower found its groove and its players.

Ready Check #1: The Launch Readiness Series

And what the indies watching from the sidelines can learn from it all

How to be deliberate about your career path in game development

Disney isn’t buying Epic for Fortnite. It’s buying the operating system it’s already built on.

A practical game development guide to switch from doing to shipping

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