
China's Gacha Paradox
Why A Decade Of Extraction Made Chinese Players The Most Premium-Friendly Audience On Steam
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Why A Decade Of Extraction Made Chinese Players The Most Premium-Friendly Audience On Steam

Slay the Spire 2, Megabonk, and 33 Immortals aren’t survivors of a graveyard that doesn’t exist yet. They’re proof the mechanism is already running. A structural read on what mid-2026 data already con

Iron Nest shipped with zero AI, Dragon Snacks put its AI in the build pipeline, and Valve’s own policy already explains why both of them won

The largest Next Fest ever ran 8,682 games. A quarter of the field disclosed AI use; one cracked the top ten. The winners entered with communities already built. The October clock is running.

It was meant to bridge the device between PC and consoles. Instead, it will fan rage.

Valve finally announced Steam Machine prices this week and they’re facing backlash from the gaming community.

You Weren't Watching Microdrama. The Audience Deciding Your Steam Launch Was.

Ready Check #6: The Launch Readiness Series

The China Multiplier, and the studios already winning while Western publishers monitor the market

Ready Check #3: The Launch Readiness Series

Dead as Disco’s zero-budget playbook, the Next Fest studios that took it further, and the three questions every indie founder needs to answer before launch day.


$92M before the discounts started, one third of sales from China, and four AI controversies that couldn’t stop $500M. Here's what the numbers actually prove.

How a Small French Studio Built 536,000 Wishlists Before the Game Was Finished

3,500 demos, a gameable metric, and why community health is the only number that can't be manufactured

Rising memory costs threaten console ambitions and margins.

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