What do s&box’s issues (so far) tell us about launching platforms in 2026?
Also: the latest news, and the brand new GameDiscoverCo Show.
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Weeklyvania
The best games writing, weekly.
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Also: the latest news, and the brand new GameDiscoverCo Show.

Godot costs nothing, answers to no shareholder and now powers nearly half the games at the world’s biggest game jam. But the games making real money still mostly run on Unity and Unreal, and console

We go deep on the popular PC handheld. Also: the latest news & this week on Steam.
We’re going to right this wrong! Also: notable news & the GameDiscoverCo Show returns.

We’re excited about this JPG, cos we’re weird. Also: lotsa news & this week on Steam.

Two ways to approach the question. Also: game discovery news & this week’s Show.
Also: oodles of news & this week’s biggies on Steam.

We’ve got data. Unsurprisingly. Also: lots of news & new GameDiscoverCo Show.

Also: just an avalanche of news, and this week’s top Steam debuts.

We look at GDCo Pro’s wishlist leaderboards. Also: new GameDiscoverCo Show & lotsa news..

Also: news news news, and Steam’s new games this week

We got data! Also: lots of discovery news & the newest GameDiscoverCo Show.

And why was it a hit? Also: the latest discovery news & this week on Steam...

Also in the mix: latest GameDiscoverCo show & lots of news.

Gamers are spending more on games than ever. They're just not new ones.

They measured the same finished year and landed $4.6 billion apart. If you underwrote, allocated, or greenlit against platform revenue in the last twelve months, you picked one of them without knowing
Also: a whole chunk of discovery news &

We have opinions on that. Also: lots of discovery news & the latest GDCo Show...

Why A Decade Of Extraction Made Chinese Players The Most Premium-Friendly Audience On Steam

Says... me, on an anniversary. Also: lots of news & this week on Steam.

Also: a whole bunch of game discovery news, inc. trending unreleased Steam games.
Some new research! Also: this week's Steam newbies & lots of news.

Also: more from the GameDiscoverCo Show, and a whole bunch of notable news.

Once again, we asked a lot of fans! Also: the latest news & this week in Steam.

We crunched 'too much data'. Also: new GDCo show, news and lots more...
Also: Steam debuts this week & lotsa news.

Also: lots of game discovery news, innit?

Iron Nest shipped with zero AI, Dragon Snacks put its AI in the build pipeline, and Valve’s own policy already explains why both of them won

We surveyed 'em. Also: Steam MAU estimates, trending games & lots of news.

if you've been curious about meaningful games, now is the perfect time

The largest Next Fest ever ran 8,682 games. A quarter of the field disclosed AI use; one cracked the top ten. The winners entered with communities already built. The October clock is running.

We look multi-platform & at Twitch trends: also, Summer Sale big guys, news and more.

Taking a look at news about Grand Theft Auto VI and Sony, tracking down Star Wars Eclipse, two amazing creators for the Community Spotlight, collaborative article update, and more!
Why it exists, and what it means. Also, new GameDiscoverCo Show & lots of news.

It was meant to bridge the device between PC and consoles. Instead, it will fan rage.

Valve finally announced Steam Machine prices this week and they’re facing backlash from the gaming community.

Valve finally announced Steam Machine prices this week and they’re facing backlash from the gaming community.

You Weren't Watching Microdrama. The Audience Deciding Your Steam Launch Was.

Ready Check #6: The Launch Readiness Series

The China Multiplier, and the studios already winning while Western publishers monitor the market

Ready Check #3: The Launch Readiness Series

Deities, Cults, Deicide, Apotheosis, and Playing God in Video Games [An Archetypal, Metaspiritual, Theological, Philosophical, and Ludonarrative Analysis]

Dead as Disco’s zero-budget playbook, the Next Fest studios that took it further, and the three questions every indie founder needs to answer before launch day.



How a Small French Studio Built 536,000 Wishlists Before the Game Was Finished

3,500 demos, a gameable metric, and why community health is the only number that can't be manufactured

Rising memory costs threaten console ambitions and margins.

