
A Free Game Engine Is Taking the Power Back
Godot costs nothing, answers to no shareholder and now powers nearly half the games at the world’s biggest game jam. But the games making real money still mostly run on Unity and Unreal, and console
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Godot costs nothing, answers to no shareholder and now powers nearly half the games at the world’s biggest game jam. But the games making real money still mostly run on Unity and Unreal, and console

They measured the same finished year and landed $4.6 billion apart. If you underwrote, allocated, or greenlit against platform revenue in the last twelve months, you picked one of them without knowing

Why A Decade Of Extraction Made Chinese Players The Most Premium-Friendly Audience On Steam

Iron Nest shipped with zero AI, Dragon Snacks put its AI in the build pipeline, and Valve’s own policy already explains why both of them won

The largest Next Fest ever ran 8,682 games. A quarter of the field disclosed AI use; one cracked the top ten. The winners entered with communities already built. The October clock is running.

You Weren't Watching Microdrama. The Audience Deciding Your Steam Launch Was.

The China Multiplier, and the studios already winning while Western publishers monitor the market

Dead as Disco’s zero-budget playbook, the Next Fest studios that took it further, and the three questions every indie founder needs to answer before launch day.

How a Small French Studio Built 536,000 Wishlists Before the Game Was Finished

3,500 demos, a gameable metric, and why community health is the only number that can't be manufactured