
Strategy
Area Man Learns to Design Strategy Games
When I began to design my own turn-based strategy (TBS) game Polemarch last fall, I had no idea where to start.
Publication

When I began to design my own turn-based strategy (TBS) game Polemarch last fall, I had no idea where to start.

My progression to insanity and back trying to get the Polemarch AI working

A true story with a (fairly) happy ending about an issue I've been dealing with for months

A half-hearted argument for niche engines

TLDR: It's about ancient Greeks fighting each other, is maybe half done, and hopefully will be released around July or so.

A manifesto about what I plan to focus on in my new job as an independent strategy game developer

TLDR: I am quitting salaried game development to start my own independent game development company.