
Strategy
Area Man Learns to Design Strategy Games
When I began to design my own turn-based strategy (TBS) game Polemarch last fall, I had no idea where to start.
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Strategy, tactics, and systems-heavy games.
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When I began to design my own turn-based strategy (TBS) game Polemarch last fall, I had no idea where to start.

Developer: Santa Entertainmemt


TLDR: It's about ancient Greeks fighting each other, is maybe half done, and hopefully will be released around July or so.

A manifesto about what I plan to focus on in my new job as an independent strategy game developer

TLDR: I am quitting salaried game development to start my own independent game development company.

How hidden information in tactics RPGs enhances the drama of a war story